37:25, but I zoned out for a second and suddenly had a few quintillion. I can see that my strategy was very un-optimised, I think I probably relied too much on generators and leeches. It's hard to move away from things that have the big numbers on them already.
That was fun. Would be interesting to see what kind of optimizations are possible, though trying for super high efficiency sounds as hard as it usually is in a good incremental game. (took me 26:14)
Wow! Thank you! That's amazing to hear that my game has inspired you to create your own. I hope you stick with game development, you certainly have a lot of talent. I checked the game out and you have certainly made a very fun experience.
Hey, I just wanted to say that I love your game, especially the desing. Althought, I would love if you add an factory upgrade kind of thing, like making the process of making the coin production faster, but if you think this would ruin the game essence, it's fine
It is a super simple and fun automation game. Speed runs are possible, making it replayable with different strategies and set-ups to get to 1Qa fastest. However, I do believe there could have been more content and maybe game modes. Overall a nice and decent game.
A good update would be a Grid enlargment upgrade system I understand that this isn't super easy to add, but I don't think it would be taking that much time away from you if you work on it at your own pace.
You can also add more "units" I don't have any ideas for types to add, but you can always make a poll list for people to vote here and on social medias, this small game can become larger. It's popularity depends on your effort.
Here's what I've figured out as far as high level strategy:
Working backwards, you want to get a boss to max level (3b) as soon as possible. To pay for that, you want to get a generator to max level (200m), with the highest value. To max the value, you surround it with 4 task masters, but you need to max the level of the task masters (since they will contribute their own value). The best way to raise the value of the task masters is with leaders.
Here's a more detailed walkthrough of what I do:
Optimal start is generator, upgrade, generator, upgrade, leech. I'm not sure what is optimal after that, but I generally play something like the following to get started. I place a "base" generator in the top left and build off that. Almost all of these other tiles will be replaced though.
After about $40/cycle, I will place one or two catalysts around the "base" generator in the top left. Then it's a slow process to place leeches and upgrade to max level, and place two more catalysts.
I build out the rest of the board, placing max level leeches and adding 5 leaders. 5 seems to be a good balance for cost. Once the board is filled it looks like
The next step is replace the catalysts with taskmasters.
After all four task masters are in place, then I upgrade the leaders to max level (5m).
Then wait, wait, wait for 200m to max the generator (this is two or three minutes of doing nothing). "good" numbers seem to be, you want to have $200m around $1.92m/cycle, and that will jump your income to 8-10m/cycle.
Then place a single boss (20m) (replace any leech), upgrade (50m), and wait, wait, wait for 3b for the final boss upgrade. The game is essentially over at this point, but you have to wait for the boss to double enough. You can speed it up by a minute or two by placing as many other bosses as you can and upgrading to max level (this is what enabled me to finally get sub 24). This is because they normally tick once/5, so if you can stack multiple it will grow much faster.
-----
Things I'm not sure about:
Generators should generally be upgraded as soon as possible, probably.
The end game seems to only require one generator, due to the growth from the task masters, but it seems like you should probably start with more than one generator, to have multiple low level leeches. I generally have the "base" generator in the top left, but I have a secondary generator in the lower right with catalysts that get upgraded to leaders. This seems like it has room for improvement ....
A leader adds +1 to every square on the board, which is +25 by itself. Each max leach will add +25 to that. This is base every 5 ticks, so I'm not sure if it's better to upgrade these first, or if it's better to place task masters first.
------------------
Overall this is a fun game, I've probably spent around 20 hours playing, would recommend.
I can vouch for this strategy. I didn't follow it precisely, but reducing my focus on generators, leaning in heavily on leeches & leaders, and maxing out a boss as early as possible got my time down to 26 minutes from the low 30s in a single run.
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i got a time of 31:59 without selling anything,it seemed more fun and restrictive
23:38!
wow , congrats ! i was wondering if anyone has beaten my time yet . did you use more or less the same strategy ? (i showed my steps a few posts below)
29:19! I finally broke 30 minutes. Great game.
28:35!
26:02 for the current best. I'm still researching on this, and hoping to get down to 23 mins.
37:25, but I zoned out for a second and suddenly had a few quintillion. I can see that my strategy was very un-optimised, I think I probably relied too much on generators and leeches. It's hard to move away from things that have the big numbers on them already.
exponential catalyst growth anyone?
nvm it dont work
23:46 !
what a clever and fun puzzle ! thank you !
my strategy in a montage :
26:32 is my best so far
I didn't know such a simple game could be so fun!
That was fun. Would be interesting to see what kind of optimizations are possible, though trying for super high efficiency sounds as hard as it usually is in a good incremental game. (took me 26:14)
Very cool game
Ready for the boom?
ARGH
can u make one that has no "a lot"?
you dont gotta, but it would be something 4 me to do while at home
this is my 2nd fav idle game, but i want more!
great game, i love it
35:02. cute! fun!
Time: 26:05
that was fun
Broccoli, this game has been out for how long now? Since 2020?
I'm generally an anxious person, but especially whenever I'm on the phone.
I open up Gridle any time I need to be on the phone. Your game is kind of therapeutic, in a way.
I just wanted to say thank you for being so cool.
Granted, I've never done better than about 30 minutes lol
Thank you very much for the kind words! Love to hear the fact that the game has helped with your anxiety.
Hi ! i got recently back to game development and your game inspired me to create https://linorabolini.itch.io/coin-factory
I just wanted to say thank you for the inspiration and to bringing me back once again, at least for a little bit, to game development ❤️
Wow! Thank you! That's amazing to hear that my game has inspired you to create your own. I hope you stick with game development, you certainly have a lot of talent. I checked the game out and you have certainly made a very fun experience.
This means a lot, specially coming from you ! Your game inspired me to look back at making games, and that’s huge for me.
Please let me know if you have any further thoughts or advise ! And also i’d you want to be part of a special level or tile, it would be an honor.
love your game
Hey, I just wanted to say that I love your game, especially the desing. Althought, I would love if you add an factory upgrade kind of thing, like making the process of making the coin production faster, but if you think this would ruin the game essence, it's fine
for faster production you can play the daily maps !
The other one is kind of a sandbox mode :)
I'm glad you enjoyed it !
28:08, cool game
It is a super simple and fun automation game. Speed runs are possible, making it replayable with different strategies and set-ups to get to 1Qa fastest. However, I do believe there could have been more content and maybe game modes. Overall a nice and decent game.
35:26 on the first try
nice game!
28:11
rn i have 20 gen, 4 leeches 1 leader
rn leech gets 25 per 5 cycles si 5$ per sec per sec
now 75 per
doing the multi leech strat with 4 taskmasters
but 8 leeches instead of 5
leaders*
Love it
31:32 (first play-through)
Cool minimalistic concept
fun game
Good
37:27 splendid game
this game super fun
31:45 second time
noice, I got 29:59 second time
31:52 first time
A good update would be a Grid enlargment upgrade system
I understand that this isn't super easy to add, but I don't think it would be taking that much time away from you if you work on it at your own pace.
You can also add more "units" I don't have any ideas for types to add, but you can always make a poll list for people to vote here and on social medias, this small game can become larger. It's popularity depends on your effort.
I swear i didnt do it on purpose i just went idle and got the black hole and got this
ummm.. this is normal?
hol'up how
how the hell my time was like 34:25 and you 1:37
33:47 on first try ez
32.07
29:03
44 mins, going to try to do a speedrun
simple yet op way to get A LOT
you say that... and this was my build. literally 2 minutes ago i only had like a few billion.
I dont like going too complex, I prefer simple lol
Here's what I've figured out as far as high level strategy:
Working backwards, you want to get a boss to max level (3b) as soon as possible. To pay for that, you want to get a generator to max level (200m), with the highest value. To max the value, you surround it with 4 task masters, but you need to max the level of the task masters (since they will contribute their own value). The best way to raise the value of the task masters is with leaders.
Here's a more detailed walkthrough of what I do:
Optimal start is generator, upgrade, generator, upgrade, leech. I'm not sure what is optimal after that, but I generally play something like the following to get started. I place a "base" generator in the top left and build off that. Almost all of these other tiles will be replaced though.
After about $40/cycle, I will place one or two catalysts around the "base" generator in the top left. Then it's a slow process to place leeches and upgrade to max level, and place two more catalysts.
I build out the rest of the board, placing max level leeches and adding 5 leaders. 5 seems to be a good balance for cost. Once the board is filled it looks like
The next step is replace the catalysts with taskmasters.
After all four task masters are in place, then I upgrade the leaders to max level (5m).
Then wait, wait, wait for 200m to max the generator (this is two or three minutes of doing nothing). "good" numbers seem to be, you want to have $200m around $1.92m/cycle, and that will jump your income to 8-10m/cycle.
Then place a single boss (20m) (replace any leech), upgrade (50m), and wait, wait, wait for 3b for the final boss upgrade. The game is essentially over at this point, but you have to wait for the boss to double enough. You can speed it up by a minute or two by placing as many other bosses as you can and upgrading to max level (this is what enabled me to finally get sub 24). This is because they normally tick once/5, so if you can stack multiple it will grow much faster.
-----
Things I'm not sure about:
Generators should generally be upgraded as soon as possible, probably.
The end game seems to only require one generator, due to the growth from the task masters, but it seems like you should probably start with more than one generator, to have multiple low level leeches. I generally have the "base" generator in the top left, but I have a secondary generator in the lower right with catalysts that get upgraded to leaders. This seems like it has room for improvement ....
A leader adds +1 to every square on the board, which is +25 by itself. Each max leach will add +25 to that. This is base every 5 ticks, so I'm not sure if it's better to upgrade these first, or if it's better to place task masters first.
------------------
Overall this is a fun game, I've probably spent around 20 hours playing, would recommend.
I can vouch for this strategy. I didn't follow it precisely, but reducing my focus on generators, leaning in heavily on leeches & leaders, and maxing out a boss as early as possible got my time down to 26 minutes from the low 30s in a single run.
I can't catalyst the catalyst to catalyst faster and bigger :'(
Very nice game! A couple of possible improvements, from simple-ish to complex. ;)
Even as-is, the game is certainly worth playing.
it could be stored in cycles but converted afterward
maybe something like: You won in 30:00 (1800 cycles)