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Another one: 50x5apjkjkjbbbdjjgdbjbjemopldcfpkbkbjkfljbcdldddddgdjdcflmbmbpqiljij

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Here's a level I made: 5x5agdjccib

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here's my level: 10x10aencbjieldkjlgnkfdgbpglckj

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Bruhhhhhhh, you got me good

Nicely done!  A few suggestions:

Allow a right-click to clear a Black cell.  Allow a left-click to clear a Red-X cell.

Display the title of the puzzle after it is solved (a little reward for the user).

Avoid drag errors:  When the user is clicking-and-dragging a range of cells, don't mark cells if the mouse strays off the current row/column that they are filling.

When starting a puzzle, pre-fill all-zero rows/columns with Red-X's.

Reduce the user's need to count:  When the mouse is over a Black cell, display how many Black cells are in that group (horizontally and vertically).  Similarly when over an empty cell, display how many empty cells are in that group (horizontally and vertically).

Help the user find mistakes:  Grey out the row/column hint number(s) when they are satisfied (but not necessarily correct) in the grid.

Hi

Great game. Great work. It’s nice to have a randomiser. Makes it more replayable and addictive.

I have one suggestion though: having a "reset" button on the randomised tables, so we can re-do it if we had it wrong. The only way to do it now it to copy the game code, go back to the main menu, go to "play custom" and paste the code.

Also a "back" button would be nice to undo the few previous steps, but I guess it requires saving all previous inputs, which may not be implemented. For me, a reset is much more useful because most of the time, on 15x15, when I realise I made a mistake, I just can’t tell why and I don’t want to just quit.

Thanks you